Recorded instruction: three sites spliced together through identical movements.
Recorded instruction: three sites spliced together through identical movements.
Instruction Testing II - Live Instruction (or silent Chinese whispers)
One person enters a room and is recorded copying the video on the screen in front of her. Repeat the process with different people.
Mobile Projection Unit in action (projector in mirrored cradle, laptop, generator & rolling platform). Test projections of video footage from the Franco-British exhibition of 1908 back on to sites in White City as they are today.
Kate discovered this PhD project, in which a meal is ‘shared’ by groups of diners in different places. The physical table is set for eight, but four of the guests (and their food) are projected into the scene through a live video link.
I’ve been experimenting with projecting on to groups of objects using masks. By modifying my footage in real time and re-recording it as it is played, it is possible to build up a many-layered animation. It would be good to try this with multiple projectors to build up more complex layers of video.
Picnic in practice - locally sourced food and a feast in the park
Instructions for an Extraordinary Picnic
The First MacGuffin: Printing Plates
A plate is an everyday object, eaten off, washed and returned to the cupboard. When a plate is decorated, its status can change - it migrates to the wall and acquires the status of a painting or an ornament. But what if that plate was printed with something useful? Could it come back off the wall again and be taken outside, used as a guide, or a window into another world?
My initial experiments used two printing processes, acetone to transfer ink from old maps on to plates, and then cutting into the plates and folding to create miniature landscapes in three dimensions. The scale of the streets is different to that of the maps, which as they are blown up, become increasingly surreal and distorted.
Gaps appeared, not just on the plates, but between the places labelled on the map and the reality of the buildings there today.
Splice plays with the representation of two worlds, one on paper and one on the ground. The place names and landmarks are the same in each, but as we shift between the two, our sense of the real and the unreal can become distorted.